A new and upcoming, but skeptical, trend in educational and teaching practices is implementing computer and online gaming into lesson plans. A younger generation who grew up playing online games now being able to teach are coming up with different ways to bring excitement to the classroom, such as online gaming. They use games such as Angry Birds to study Newton's Law of Motion, SimCity to demonstrate spatial relationships when designing a city, and many different types of games to educate students in science, math, writing, history, and team collaboration. Gaming has many benefits to learning. Because many games give you either a certain number of lives or multiple lives, students and try, fail, and repeat until they find a solution which helps develop problem solving skills. Games like Call of Duty, which will most likely never be used in a classroom, also have educational benefits despite violence and graphic scenes. Call of Duty educates gamers on the history of different wars with accurate reenactments and displays of war battles. However, many adults in the older generation have problems with this new concept of implementing online games into the classroom. Gaming can cause a lot of distraction, with students only looking forward to using computers to play games instead of balancing gaming and traditional teaching. Also, gaming in the classroom may require certain ages to play them, and some parents may not be comfortable with their children playing certain games. After some debate, what do you think about gaming in class? Should students be allowed to play video games in class, or is it distracting and ineffective?